top of page

And you're looking for a fun, fact-based way to get people talking in your DEI programs, because you know people learn best through experience?

Facts on Gamification:

  • Game-based learning in higher education will experience a growth of 15.4% from 2019 to 2024 (Metaari, 2019).


  • Challenge-based gamification in education leads to an increase of 34.75% in student performance (ScienceDirect, 2020).


  • Furthermore, students who were educated with challenge-based gamification raised their performance by up to 89.45% compared to those who only received lectures (ScienceDirect, 2020).


  • 67% of students found gamified learning more motivating and engaging than traditional courses (Intuition, 2019).

  • Gamification is one of the top 10 must-have features of a learning management system (ProProfs, 2021).

  • Facebook
  • Twitter
  • YouTube
  • Instagram
bottom of page